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The Progression of the Lens- Part 1

Hello, Alec here, talking about the visual progression of the Lens itself.  The visual elements of the Lens sort of became a pet project of mine and I’ve been wanting to write this for a while.  It got very long, so I’m breaking it into pieces. Fall Quarter: Prototyping and Greenlight The first iterations of […]

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Update Week of 4/14 – 4/20

Well, it has been another busy week in the world of Lens. Working on code, setting up puzzles, and overall being in high spirits. We had our fourth playtesting session this week and have been using all of our feedback to further improve our game. This week has been very productive for us, so allow […]

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Sprint 1 Art Update

Art Production these past two weeks has primarily been focused on the Temple Area, which has been the focus of this first Spring sprint.  A lot of this has been diverted to not only creating new assets, but updating our old ones (optimizing, (re)texturing, remaking).  Moving forward, we’re going to be diverting more people to […]

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Back In Business

Fresh off the spring break/ GDC train and we are ready to get back to Lens! As we move into beta, a lot of attention is being paid to the islands many sections.  This particular sprints focus being the first area the player will explore “The Temple”. This section of the game has three purposes, […]

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Lens Dev Blog Entry – Alec

I’ve yet to write one of these, so let’s kick this off. I’m Alec Asperslag, my main function on the team is art coordination. My duties involve facilitating communication from our main team (the people enrolled in the course) with our artists (many of whom are off-site). To that end, I run art scrum meetings […]

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