Archive | June, 2014

Two World Rendering – Is it in the Right Layer?!

I get asked how we render the lens effect in our game from time to time, so I thought I would go into the process of how we did it. It’s honestly not too difficult, it just required understanding a few rendering concepts and a couple of tricks (ie hacks lol). Also, there are a […]

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Lens Art – Alec

This is another post I’ve been meaning to write for a while, outlining our art workflow on Lens. Coming into the project, many people on Lens had never worked on a 3D game before.  No one had worked on one of this scale.  Our art workflow was very much something we were constantly iterating on […]

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