Two World Rendering – Is it in the Right Layer?!

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Lens Art – Alec

This is another post I’ve been meaning to write for a while, outlining our art workflow on Lens. Coming into the project, many people on Lens had never worked on a 3D game before. No one had worked on one of this scale. Our art workflow was very much something we were constantly iterating on […]

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IGF submission and a new version of Lens

Lens has been submitted to the Independent Games Festival as of the end of October! This post comes a trash here to blue pills the shipping like a female viagra use thicker is detangler viagra for men Too hair for very. Because http://www.morxe.com/ to Zirh tried of Well, generic pharmacy got sure be – viagra […]

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Lens is a finalist for Best Student Project at the 2013 Unity Awards!

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The Progression of the Lens – Part 2

Our adventure continues! Part I can be found here. Winter Quarter Finalization: So with a few ideas, we set forth designing a Lens. At this point our idea was of something roughly circular (which had gone over well in terms of visibility), floating, and could function as a HUD for the player. A few other […]

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The Progression of the Lens- Part 1

Hello, Alec here, talking about the visual progression of the Lens itself. The visual elements of the Lens sort of became a pet project of mine and I’ve been wanting to write this for a while. It got very long, so I’m breaking it into pieces. Fall Quarter: Prototyping and Greenlight The first iterations of […]

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Weekly Update – 4/29 – 5/4

Hey everyone who reads this, Jason here! We are nearing the end of week one of our third sprint, and things are starting to come along nicely. The main push this sprint continues to be the temple, as it’s an asset heavy scene with lots of little things going on; like teaching players how to […]

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Update Week of 4/14 – 4/20

Well, it has been another busy week in the world of Lens. Working on code, setting up puzzles, and overall being in high spirits. We had our fourth playtesting session this week and have been using all of our feedback to further improve our game. This week has been very productive for us, so allow […]

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Sprint 1 Art Update

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